AI Insights · Timothy · April 2022
Top 5 Gacha Games on Android in Russia Q1 2022
Discover the performance trends of the top 5 Gacha games on the Android platform in Russia during Q1 2022, including revenue, downloads, and active users.
During the first quarter of 2022, the top Gacha games on the Android platform in Russia saw varied performance in terms of revenue, downloads, and active users. Here’s a detailed look at their trends:
Hero Wars: Alliance experienced fluctuations in weekly revenue, starting at around $97K and peaking at approximately $148K in mid-February before dropping to $41K in early March. Weekly downloads showed a strong start with over 103K in the last week of January, but saw a significant decline to around 3K by the end of March. Active users also saw a decline from 203K in late January to about 147K by the end of the quarter.
Genshin Impact: Natlan Launch had a steady revenue stream, peaking at $103K in early January and gradually decreasing to $35K by early March. Weekly downloads started at around 88K in early January, stabilizing at about 44K by the end of March. The game maintained a high number of active users, peaking at over 1M in late January and ending the quarter with approximately 956K.
Empires & Puzzles: Match-3 RPG saw a consistent weekly revenue around $76K in early January, with a slight dip to $59K by the end of February. Weekly downloads increased from about 10K in late December to 22K in late January, then declined to around 10K by the end of February. Active users showed a gradual decline from 343K at the end of December to 275K by the end of March.
RAID: Shadow Legends had a relatively stable revenue, starting at $70K and ending with $6K by early March. Weekly downloads fluctuated, peaking at around 23K in early January and dropping to about 1.5K by early March. Active users decreased from 129K in late January to around 79K by the end of March.
Lineage2M saw its revenue peak at $61K in late December and gradually decrease to about $20K in early March. Weekly downloads started at 12K in late December, peaking again at 17K in late February before stabilizing around 1.7K by the end of March. Active users showed an increase from 25K in late December to about 25K in late February, ending the quarter at around 5.6K.
This data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these top Gacha games in Russia. For more detailed insights, visit Sensor Tower.